SoulshardWorld of Warcraft companion

WORLD OF WARCRAFT · FOREVER

Mage

Your class, through every change.

  1. Source publication dateLatest update Official source
    Beta

    Beta development notes · 2026-10-16

    Changes12

    Changes

    Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.

    Arcane

    Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.

    Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.

    Fire

    Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.

    Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.

    Frost Channeling now correctly reduces the Mage’s threat.

    Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.

    Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.

    Frost

    Slightly changed the positioning of the spell visual for Cone of Cold.

    Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.

    Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

    Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.

  2. Source publication date Official source
    Beta

    Beta development notes · 2026-10-08

    Changes3

    Changes

    Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

    Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

    Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.

  3. Source publication date Official source
    Beta

    Beta development notes · 2026-10-01

    Changes4

    Changes

    All Mage scrolls from comprehension have had an additional balance pass and can no longer be cast while moving.

    Fire

    Hot Streak has been renamed to Heating Up, since it is no longer dependent on having a ‘streak’.

    Improved Scorch’s Fire Vulnerability will not roll a second time to see if it resists.

    Frost

    Winter’s Chill’s application does not roll to see if it is resisted, since the original spell needed to hit.

  4. Source publication date Official source
    Beta

    Beta development notes · 2026-09-24

    Changes2

    Changes

    Arcane Missiles no longer checks line of sight on each missile, just once at the beginning of the channel. So targets moving out of line of sight during the channel will not prevent the missiles.

    Fire

    Ignite no longer double dips on % damage increase modifiers.