Battle Shout is now Raid wide.
WORLD OF WARCRAFT · FOREVER
Warrior
Your class, through every change.
- Source publication dateLatest update Official source
Beta development notes · 2026-10-16
Buffs1Bugfix3Changes2Buffs
Bugfix
Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.
ArmsFixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.
FuryFixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.
Changes
Slam is no longer subject to spell pushback.
FuryLingering Rage no longer stops the player’s Health Regeneration after combat.
- Source publication date Official source
Beta development notes · 2026-10-08
Bugfix4Changes1Bugfix
Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.
Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.
ArmsFixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.
ProtectionFixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.
Changes
ArmsDeep Wounds is once again a required talent to reach Impale.
- Source publication date Official source
Beta development notes · 2026-10-01
Buffs3Bugfix2New3Removed3Changes20Buffs
Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (was 75%).
Players now generate 75% increased Rage when landing a critical strike with a basic attack.
FuryBloodthirst’s Attack Power ratio has been increased to 45% (Was 35%).
Bugfix
Fixed a bug that was causing Dual Wield Specialization to grant its increase to Hit Chance to both weapons.
FuryFixed an issue with Unbridled Rage having a lower proc chance than intended.
New
FuryNew Talent Furious Precision in Row 3 of Fury. Furious Precision increases your chance to hit with off-hand attacks by 4/7/10%.
New Talent Lingering Rage in Row 2 of Fury. Lingering Rage increases the time before your Rage begins to decay when leaving combat by 2/4/6/8/10 seconds.
New Talent Gore Drinker in Row 6 of Fury, requires the Enrage talent. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5/1% of your maximum Health.
Removed
FuryThe Boundless Rage talent has been removed.
The Improved Cleave talent has been removed.
ProtectionToughness has been removed.
Changes
Queueing Heroic Strike will no longer increase off-hand hit chance.
Rend and Sunder Armor will now instantly tap enemies to the Warrior.
ArmsSpearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
FuryBerserker Rage is now available at level 30 (Was 32)
Death Wish is now required to reach the Flurry talent.
Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
Dual Wield Specialization no longer grants hit to your off-hand attacks.
Blood Craze no longer activates off of Bloodthirst casts.
Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage is no longer required to reach the Flurry talent.
Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
ProtectionIron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
Improved Revenge moved to Row 2 (Was Row 3).
Anticipation moved to Row 2 (Was Row 1).
Improved Disarm moved to Row 3 (Was Row 4).
Improved Bloodrage moved to Row 1 (Was Row 2).
Improved Shield Bash moved to Row 4 (Was Row 5).
- Source publication date Official source
Beta development notes · 2026-09-24
Nerfs1Changes5Nerfs
ArmsSlam’s cooldown has been increased to 18 seconds (was 15 seconds).
Changes
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
ArmsBloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
ProtectionSwapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.