Slam is no longer subject to spell pushback.
WORLD OF WARCRAFT · FOREVER
Warrior
Your class, through every change.
- Source publication dateLatest update Official source
Beta development notes · 2026-10-16
Changes2Changes
FuryLingering Rage no longer stops the player’s Health Regeneration after combat.
- Source publication date Official source
Beta development notes · 2026-10-08
Changes1Changes
ArmsDeep Wounds is once again a required talent to reach Impale.
- Source publication date Official source
Beta development notes · 2026-10-01
Changes20Changes
Queueing Heroic Strike will no longer increase off-hand hit chance.
Rend and Sunder Armor will now instantly tap enemies to the Warrior.
ArmsSpearing Strike no longer requires a 2handed weapon. Spearing Strike requires Battle Stance.
FuryBerserker Rage is now available at level 30 (Was 32)
Death Wish is now required to reach the Flurry talent.
Dual Wield Specialization no longer provides a 20/40/60/80/100% increase to your Off-Hand weapon’s Rage generation.
Raging Blows no longer causes your Whirlwind to strike with your offhand. Whirlwind will now always strike with both weapons without requiring a talent point.
Dual Wield Specialization no longer grants hit to your off-hand attacks.
Blood Craze no longer activates off of Bloodthirst casts.
Improved Berserker Rage moved to Row 5 of Fury (Was Row 6).
Unbridled Wrath no longer grants twice as much Rage to two-handed weapons.
Raging Blows now reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Enrage is no longer required to reach the Flurry talent.
Booming Voice is now a 10/20/30/40/50% increase area of effect to your Shouts and a 5/10/15/20/25% reduction to their Rage costs.
ProtectionIron Will moved to the Row 1 of Protection (Was Row 2 of Fury).
Improved Revenge moved to Row 2 (Was Row 3).
Anticipation moved to Row 2 (Was Row 1).
Improved Disarm moved to Row 3 (Was Row 4).
Improved Bloodrage moved to Row 1 (Was Row 2).
Improved Shield Bash moved to Row 4 (Was Row 5).
- Source publication date Official source
Beta development notes · 2026-09-24
Changes5Changes
Sunder Armor: Corrected the threat values on all ranks, including a small increase to threat generated from Attack Power.
ArmsBloodthrill’s chance to activate increased to 4/8/12/16/20% (was 2/4/6/8/10%).
Improved Slam now reduces the cooldown of Slam by 1.5/3 seconds.
Bloodthrill only activates off of Main Hand melee attacks. This includes Cleave and Heroic Strike.
ProtectionSwapped the positions of the Bastion (Row 5) and Focused Rage (Row 6) talents.