Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).
WORLD OF WARCRAFT · FOREVER
Paladin
Your class, through every change.
- Source publication dateLatest update Official source
Beta development notes · 2026-10-16
Buffs2Nerfs1Bugfix4Changes9Buffs
Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.
Nerfs
Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).
Bugfix
Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.
Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.
HolyFixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.
Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.
Changes
Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.
Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).
Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.
Seal of Fury is no longer overwritten by Power Word: Shield.
ProtectionShield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).
This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.
Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.
RetributionChampion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).
Sanctified Judgement’s Mana restore effect no longer generates threat.
- Source publication date Official source
Beta development notes · 2026-10-08
Nerfs1Bugfix2Changes2Nerfs
The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).
Bugfix
Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.
ProtectionFixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.
Changes
ProtectionImproved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.
Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.
- Source publication date Official source
Beta development notes · 2026-10-01
Buffs1Changes2Buffs
ProtectionHoly Shield’s chance to Block changed to 30% (was 20%).
Changes
ProtectionRedoubt’s chance to Block changed to 4/8/12/16/20% (was 6/12/18/24/30%).
RetributionChampion of the Light’s Intellect to Spell Damage ratio changed to 20/40/60% (Was 33/66/100%).
- Source publication date Official source
Beta development notes · 2026-09-24
Buffs4Nerfs2Bugfix6Removed1Changes6Buffs
Developers’s notes: This increases Holy Strike’s damage at all points while leveling, and increases how much it contributes to your rotation. Early ranks of Holy Strike didn’t always feel like an upgrade when purchasing a new rank, and we wanted to adjust that.
HolyHoly Power now increases the Critical Strike chance of Holy Strike by 15% and retains all of its old effects.
Holy Strike’s cooldown lowered to 10 seconds (was 12 seconds).
RetributionSacred Arbiter now increases the damage of Holy Strike by 20% (was 10%).
Nerfs
Righteous Fury: Holy threat increase increased to 60% (was 90%).
RetributionVengeance’s maximum stacks lowered to 3 (was 5).
Bugfix
Fixed an issue where Consecration would fail to apply its increased damage effect to some targets.
Fixed a bug causing the Flash of Light cast animation to not play at the end of the spell cast.
Fixed an issue where Consecration’s Z axis wasn’t functioning consistently.
Fixed a bug with Echo of Justice, causing it to have a higher than intended chance to activate.
Fixed an issue where Consecration could pull targets vertically above or below the caster.
Fixed various issues with Consecration.
Removed
HolyImproved Holy Strike removed from the Talent Tree.
Changes
Retribution Aura will now dynamically update its values based on the caster’s spell power.
Holy Strike’s % of weapon damage per rank changed to 25%/29%/32%/36%/39%/43%/46%/50% (was 25%/25%/30%/30%/35%/35%/40%/40%).
HolyLight’s Vigil’s tooltip has been reorganized to make it more clear that the damage component is the only version that returns some of the Mana cost.
RetributionVengeance now activates off of non-periodic critical strikes.
Twist of Light now additionally reduces the Mana cost of your Seal spells by 20%.
Two-Handed Weapon Specialization’s damage increase reduced to 2/4/6% (was 3/6/9%).