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WORLD OF WARCRAFT · FOREVER

Beta development notes · 2026-10-16

· Source publication date · Beta

Elemental Alacrity: Moved from 3rd row to 2nd row.

ChangesShaman · Elemental

Elemental Alacrity: Moved from 3rd row to 2nd row.

Source · 1
ChangesWarrior · Fury

Lingering Rage no longer stops the player’s Health Regeneration after combat.

Source · 1
ChangesHunter

Arrows should now be visible when a character has their bow drawn back.

Source · 1
BugfixPaladin · Holy

Fixed an issue where using a focus macro to cast Light’s Vigil was causing it to not go onto the appropriate target.

Source · 1
ChangesShaman · Restoration

The Restorative Totems talent now correctly increases the effect of the entirety of Healing Stream totem (was the base value).

Source · 1
BuffsWarlock · Destruction

Destructive Reach changed to Increases the range of your Destruction spells by 10/20%.

Source · 1
ChangesMage · Frost

Slightly changed the positioning of the spell visual for Cone of Cold.

Source · 1
ChangesPaladin

Judgement of Righteousness and Judgement of Fury now have the correct spell power coefficients for instant cast spells.

Source · 1
ChangesShaman · Enhancement

Your Stormstrike debuff is no longer consumed if your spell does not land.

Source · 1
BugfixDruid

Omen of Clarity: Fixed a bug where this could be triggered by Faerie Fire while in Cat Form, Bear Form, or Dire Bear Form. Since Faerie Fire costs no resources in those forms, it cannot trigger Omen of Clarity.

Source · 1
ChangesShaman · Elemental

Fire Nova’s tooltip now correctly increases when placing talents into Trial By Fire (the talent formerly known as Improved Fire Nova).

Source · 1
ChangesHunter · Survival

Resourcefulness now correctly reduces the Mana cost of Strider Kick.

Source · 1
ChangesDruid · Feral

The flat damage on Shred’s tooltip will now correctly scale with the % damage increase of the Savage Fury talent.

Source · 1
ChangesWarlock · Affliction

Shadow Mastery changed to increasing your Shadow spell damage by 2/4/6/8/10% (Was 1/2/3/4/5%).

Source · 1
BugfixWarrior · Arms

Fixed an issue where Weaponmaster’s Sword Specialization could be activated by Shield Bash and Shield Slam.

Source · 1
ChangesShaman · Elemental

Lava Burst: Moved from the 7th row to the 5th row as the 21-point gold medal talent. New rank 4 added and ranks reflowed. No longer has any pre-requisite.

Source · 1
BugfixWarlock · Demonology

Fixed an issue where you couldn’t cast Soul Link on your pet.

Source · 1
BugfixPriest

Fixed an issue where casting Power Word: Shield would say SHIELDED twice in your scrolling combat text.

Source · 1
ChangesPriest · Shadow

Improved Mind Blast moved from Row 3 to Row 2.

Source · 1
BugfixMage · Frost

Fixed an issue preventing Frostbite and Fingers of Frost from activating from your Ice Armor and Frost Armor spells.

Source · 1
ChangesPaladin

Seal of Fury Rank 3 is now correctly available for training at level 26 (was incorrectly level 25).

Source · 1
BugfixWarrior · Fury

Fixed an issue where Improved Berserker Rage was not removing Movement Impairing Effects.

Source · 1
ChangesPriest · Discipline

Silence Resolve threat reduction now applies to all spells.

Source · 1
ChangesHunter · Survival

Strider Kick can now be used while disarmed or while no weapon is equipped in your Main Hand.

Source · 1
BugfixWarlock

Fixed an issue where Summon Incubus was available to summon at no Soul Shard cost with the Reagent Economy Legacy Perk.

Source · 1
ChangesPaladin

Blessing of Salvation and Greater Blessing of Salvation have been replaced with Salvation and Mass Salvation. These are applied in the same manner as the blessings were, but are not exclusive with blessings.

Source · 1
BugfixMage · Arcane

Fixed an issue where Missile Barrage could reduce the cost and duration of a second Arcane Missiles cast.

Source · 1
BugfixShaman · Enhancement

Fixed an issue where Stormstrike could be consumed by other players or pets that weren’t the casting Shaman.

Source · 1
ChangesMage · Frost

Cone of Cold: Movement speed of the first 4 targets hit is decreased by an additional 10% and the slow lasts an additional 3 seconds on those targets.

Source · 1
BugfixMage · Fire

Fixed various issues around Clearcasting. Clearingcast now correctly does not roll for every target struck by a spell. Clearcasting no longer has a chance to activate off of Dampen Magic and Amplify Magic. Clearcasting no longer has a chance to be activated by abilities cast when not in combat.

Source · 1
ChangesDruid · Balance

Multiple instances of Insect Swarm will no longer continue to reduce the target’s hit chance.

Source · 1
ChangesPriest · Discipline

Inner Focus will now correctly only be used on a single spell, even if you spell queue another spell into Penance’s channel.

Source · 1
ChangesHunter · Survival

Resourcefulness now correctly activates when landing a critical strike, but it has been changed to only activating on melee and ranged ability critical strikes to prevent spamming.

Source · 1
ChangesShaman · Elemental

Clearcasting will no longer be consumed by Lightning Overload activations.

Source · 1
BugfixDruid

Fixed an issue where Heart of the Wild, Feral Swiftness, Thick Hide, and Leader of the Pack were not applying correctly to characters when they logged in.

Source · 1
NerfsShaman

Fire Nova’s Spell Power Coefficient has been changed to 0.143 (was 0.214).

PREVIOUS0.214NERFED0.143
Source · 1
ChangesDruid

Shred (Rank 1) is now learned at level 20 (was 22). It was possible to get Shredding Attacks before knowing Shred or Lacerate

Source · 1
ChangesDruid · Feral

Furor now allows the player to retain the Energy they had when they were last in Cat Form even if they go into Bear or Dire Bear Form.

Source · 1
NerfsPriest

Shadow Word: Death cooldown increased to 18 seconds (was 12 seconds).

PREVIOUS12 secondsNERFED18 seconds
Source · 1
ChangesPriest · Shadow

Improved Mind Flay changes to: Each instance of damage of Mind Flay deals 10/20% more damage than its previous instance of damage.

Source · 1
BugfixPaladin · Holy

Fixed an issue causing Infusion of Light to grant Holy Shock 50% increased damage against enemies.

Source · 1
ChangesShaman · Elemental

Elemental Mastery: This talent has returned as the new 31-point gold medal talent. Reduces the cast time of Lightning Bolt and Lava Burst by 0.5 seconds and removes the cooldown from Chain Lightning for 15 seconds. 3-minute CD. Lava Burst is pre-requisite.

Source · 1
ChangesDruid

Faerie Fire: Now generates threat while in Bear Form or Dire Bear Form (instead of just initiating combat at 0 threat).

Source · 1
ChangesShaman

Windfury Totem and Flametongue Totem retain their exclusivity.

Source · 1
NerfsHunter

Auto Shot now requires you to stand still for 0.5 seconds before shooting, matching early versions of World of Warcraft.

Source · 1
BugfixPriest

Fixed an issue where high ranks of Renew were preventing other Priests from applying Renew to the target.

Source · 1
BuffsPaladin

Righteous Fury’s Holy damage threat generation increased to 90% (was 60%).

PREVIOUS60%BUFFED90%
Source · 1
ChangesMage

Frost Blast: This new spell is learned at level 24. It deals damage and slows the target’s movement by 40%. It has a 1.5 second cast time, and is affected by all talents that affect Frostbolt.

Source · 1
ChangesPriest · Discipline

Power in Light now increases Smite and Penance if the target is afflicted by Holy Fire or Shadow Word Pain.

Source · 1
BuffsWarrior

Battle Shout is now Raid wide.

Source · 1
BuffsMage · Arcane

Missile Barrage: This talent has moved to the first row and become a 2-point talent. It now also grants a chance for Arcane Missiles hits to trigger Missile Barrage.

Source · 1
ChangesMage · Fire

Heating Up is no longer consumed if the Mage also had Presence of Mind active for the Pyroblast cast. Heating up also always gains an additional charge each time the Mage casts Fire Blast. This does mean Fire Blast critical strikes generate 2 charges.

Source · 1
ChangesPriest · Discipline

Twin Disciplines now correctly benefits Shadow Word: Death, Mind Flay, Starshards and Penance.

Source · 1
ChangesPaladin · Protection

Shield Specialization Mana restored to the Paladin lowered to 4% with a 3 second internal cooldown (was 6% with a 3 second internal cooldown).

Source · 1
BugfixPaladin

Fixed an issue causing Seal of Righteousness to gain almost twice as much benefit from Spell Damage than intended.

Source · 1
ChangesPaladin · Retribution

Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).

Source · 1
ChangesShaman

Grace of Air Totem, Strength of Earth Totem, Windfury Totem, and Flametongue Totem are now Raid wide.

Source · 1
ChangesRogue · Assassination

Cold Blood is now correctly consumed when Mutilate lands a critical strike.

Source · 1
ChangesHunter · Beast Mastery

Summon Hawk will now correctly cause the Hawk to spawn at the target the spell was cast on.

Source · 1
ChangesPriest

Power Word: Shield will now correctly tell the player they can’t replace a Power Word: Shield on a target if the Power Word: Shield they have is stronger.

Source · 1
BuffsDruid · Balance

Moonkin Aura now only increases Spell Critical Strike chance, and is Raid wide.

Source · 1
BugfixPriest

Fixed an issue causing Holy Fire Rank 5 periodic damage to be higher than Rank 6.

Source · 1
BuffsShaman · Elemental

Call of Flame: Now also extends duration of Flame Shock by 3/6/9 seconds.

Source · 1
BuffsShaman

Fire Nova’s mana cost has been significantly reduced.

Source · 1
NerfsShaman

Fire Nova’s base damage has been significantly reduced.

Source · 1
BugfixDruid

Fixed an issue allowing multiple Faerie Fire debuffs to be active on a target.

Source · 1
ChangesShaman · Enhancement

Stormstrike’s cost changed to 8% of Base Mana (was 125 Mana at all points in the game).

Source · 1
BuffsShaman

Chain Lightning: Mana cost reduced by approximately 35% on all four ranks.

Source · 1
ChangesRogue

Sap no longer has a chance to activate weapon procs.

Source · 1
ChangesMage · Frost

Winter’s Chill change to: Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20/40/60/80/100% chance to apply Winter’s Chill, increasing the target’s damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Source · 1
NerfsPriest

Devouring Plague cooldown reduced to 24 seconds (was 1 minute).

PREVIOUS1 minuteNERFED24 seconds
Source · 1
ChangesHunter

The Hunter may now correctly have 1 active Fire Trap and 1 active Ice Trap (was 1 Trap among all types).

Source · 1
ChangesShaman · Elemental

Elemental Warding: Moved from 2nd row to 3rd row.

Source · 1
BugfixPaladin

Fixed an issue where Judgement of Righteousness had an incorrect Spell Damage coefficient.

Source · 1
ChangesShaman

Grounding Totem is now correctly destroyed after redirecting a spell.

Source · 1
BugfixPriest · Shadow

Fixed an issue where Shadow Word: Death was not benefitting from Shadowform’s increase to critical strike damage.

Source · 1
BugfixDruid

Fixed an issue where high ranks of Rejuvenation were preventing other Druids from applying Rejuvenation to the target.

Source · 1
BugfixWarrior

Fixed an issue where Overpower was not able to activate vs. significantly lower level enemies.

Source · 1
BugfixPriest

Fixed an issue where casting Mind Vision would cause the target to stand up and interrupt drinks.

Source · 1
ChangesShaman · Restoration

Water Shield: Can now trigger from any critical spell cast by the Shaman (was only critical heals).

Source · 1
ChangesHunter · Beast Mastery

Summon Hawk will now stick your Hawk to the target that it was summoned on.

Source · 1
ChangesPriest · Discipline

Mental Strength moved to Row 2 from Row 4 and changed to increase your intellect by 2/4/6/8/10%.

Source · 1
BugfixPriest · Shadow

Fixed an issue with Shadow Weaving’s Tooltip. It now correctly states that it causes the target to take increased damage from you.

Source · 1
ChangesPaladin · Retribution

Sanctified Judgement’s Mana restore effect no longer generates threat.

Source · 1
ChangesShaman · Restoration

Tidal Focus and Totemic Focus have swapped locations. Tidal Focus is now in the 1st row, and Totemic Focus is now in the 2nd row.

Source · 1
BugfixShaman

Fixed an issue where Totemic Recall cost 70 silver on the trainer instead of 22 silver, as intended.

Source · 1
ChangesRogue

Rogue Poisons will no longer incorrectly activate against targets that are attacking them.

Source · 1
BugfixHunter · Marksmanship

Fixed an issue where Sniper Shot was not benefitting from a few Marksmanship talents.

Source · 1
ChangesHunter

The Hunter’s Fire traps now correctly scale with Attack Power.

Source · 1
BugfixWarlock

Fixed an issue allowing multiple Cure of Recklessness debuffs to be active on a target.

Source · 1
ChangesShaman

Windfury Weapon’s attacks now appear as White hits in the scrolling combat text.

Source · 1
ChangesPriest · Shadow

Devouring Contagion now spreads to 2 targets.

Source · 1
ChangesWarlock · Affliction

Malediction replaced with Grim Reach, which increases the range of your Affliction spells by 10/20%.

Source · 1
BuffsDruid · Feral

Leader of the Pack now only increases Melee and Ranged Critical Strike chance, and is Raid wide.

Source · 1
ChangesPaladin · Protection

This restores the Classic Era functionality of storing up to 4 charges and delays all the triggers until your next swing so that it does not cause the auto attack timer to be reset by instant attacks.

Source · 1
ChangesPaladin · Protection

Reckoning: This talent has been adjusted so you gain a charge of Reckoning each time it triggers. Your next melee swing (auto attack) will trigger all accumulated charges for 1 extra attack each. You may have a maximum of 4 charges.

Source · 1
ChangesMage · Fire

Critical Mass: Mages can now spend up to 5 points in this talent for 10% total critical strike increase.

Source · 1
ChangesShaman · Elemental

Lightning Overload: Now has Elemental Alacrity as pre-requisite.

Source · 1
BuffsShaman · Elemental

Elemental Reach: Now also reduces the cooldown on Totemic Projection by 10/20 seconds.

Source · 1
BugfixHunter · Beast Mastery

Fixed an issue causing the Improved Mend Pet talent to increase the Mana cost of Mend Pet instead of decrease.

Source · 1
BuffsHunter · Survival

Updated the tooltip for Predator’s Edge changed to better convey that it only increases the critical strike damage of your abilities.

Source · 1
ChangesHunter

Pets now correctly benefit from Expertise.

Source · 1
ChangesPriest · Shadow

Changed Vampiric Embrace so that it can’t be resisted.

Source · 1
ChangesMage · Arcane

Arcane Wrath: New 16-point gold medal talent. This new spell deals base damage similar to Fireball, with a 3.5 second cast, but also deals damage as if the Mage had additional Spell Power equal to 5% of the Mage’s maximum Mana. 6 second cooldown.

Source · 1
NerfsPaladin

Consecration’s Spell Power Coefficient per tick has been changed to 0.042 (was 0.095).

PREVIOUS0.095NERFED0.042
Source · 1
BugfixHunter

Fixed an issue where pets were only ever inheriting the player’s Melee Critical Strike chance instead of whichever is higher, melee or ranged.

Source · 1
BugfixRogue

Fixed an issue where Rogues could swap specializations to keep their energy full.

Source · 1
ChangesShaman · Elemental

Earthbound: Moved to 4th row as the 16-point gold medal talent.

Source · 1
BuffsPaladin

Paladins now also learn Revoke when Salvation is learned. Revoke removes target party or raid member’s Salvation or Mass Salvation.

Source · 1
BugfixMage · Arcane

Fixed an issue where Presence of Mind would not be consumed by spell casts.

Source · 1
ChangesShaman · Elemental

Column Arrangement: Many talents moved to make room for other talents and their connections.

Source · 1
ChangesPaladin

Seal of Fury is no longer overwritten by Power Word: Shield.

Source · 1
ChangesShaman · Elemental

Elemental Fury: Now has Lightning Overload as pre-requisite.

Source · 1
BugfixMage · Fire

Fixed an issue where Ice Block was too transparent.

Source · 1
ChangesMage · Arcane

Arcane Blast: Redesigned. This spell is now a 1.5 second cast, and each time it is cast it grants the casting Mage 15% of their Intellect as additional Spell Damage. This effect also increases the cost of Arcane Blast as before and still stacks to 4 times. However, the effect now lasts 15 seconds from when it is first applied, instead of just until the next spell cast. Mana cost unchanged, but damage done and Spell Damage coefficients both reduced 40%.

Source · 1
ChangesMage · Fire

Frost Channeling now correctly reduces the Mage’s threat.

Source · 1
ChangesShaman

Flametongue Totem and Windfury Totem now correctly only affect players.

Source · 1
BugfixPriest · Shadow

Fixed an issue where Devouring Contagion was causing the bounced Devouring Plague to cost Mana, perform a cast animation, and put the caster’s Devouring Plague back on full cooldown.

Source · 1
NerfsPriest · Shadow

Vampiric Embrace cooldown reduced to 30 seconds (was 1 minute).

PREVIOUS1 minuteNERFED30 seconds
Source · 1
ChangesWarrior

Slam is no longer subject to spell pushback.

Source · 1
BuffsHunter · Marksmanship

Trueshot Aura is now Raid wide.

Source · 1
ChangesShaman

Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.

Source · 1
ChangesPriest · Discipline

Improved Power Word: Shield moved to Row 3 from Row 2.

Source · 1
ChangesMage · Fire

Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.

Wake of Fire: Talent reverted back to Improved Fire Blast and no longer grants a bonus when the Mage kills a target. It also now increases the range of Fireblast by 8/15 yards.

ChangesMage · Fire

Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.

Fire Power: Redesigned. Now only 3 talent points. Increases damage done by Fire spells by 1/2/3% per the Mage’s Fire effects on the target, up to a maximum increase of 12%. Spells that mix multiple schools of magic do not grant this bonus.

ChangesMage · Frost

Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.

Winter’s Chill: Redesigned. No longer increases critical strike chance. Instead, it causes Cone of Cold to deal 40% increase damage per stack of Winter’s Chill on the target, consumed by next Cone of Cold.

NewPriest · Discipline

Added to the tooltip for Divine Aegis what the maximum value for the shield is.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Added to the tooltip for Divine Aegis what the maximum value for the shield is.

Added to the tooltip for Divine Aegis what the maximum value for the shield is.

RemovedPriest · Shadow

Improved Fade removed.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Improved Fade removed.

Improved Fade removed.

NerfsHunter

Pets · Dismember (Crocolisk): Duration reduced to 6 seconds (was 10 seconds).

PREVIOUS10 secondsNERFED6 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Duration reduced to 6 seconds (was 10 seconds).

Pets · Dismember (Crocolisk): Duration reduced to 6 seconds (was 10 seconds).

NewShaman · Restoration

Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).

Added an additional Rank of Mana Tide Totem that is learned at level 38, so now you have ranks at level 25, 38, 48, 58 (was levels 25, 48, 58).

RemovedPriest · Shadow

Shadow Infinity removed.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Shadow Infinity removed.

Shadow Infinity removed.

NerfsHunter

Pets · Mine! (Bird of Prey): Cooldown increased to 90 seconds (was 60 seconds).

PREVIOUS60 secondsNERFED90 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Cooldown increased to 90 seconds (was 60 seconds).

Pets · Mine! (Bird of Prey): Cooldown increased to 90 seconds (was 60 seconds).

NewShaman

Added a little green to the visual of Chain Heal without overpowering the original effect.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Added a little green to the visual of Chain Heal without overpowering the original effect.

Added a little green to the visual of Chain Heal without overpowering the original effect.

NewPriest · Discipline

Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.

Added to the tooltip for Divine Aegis explicitly that it is activated by Non-Periodic critical heals.

NerfsHunter

Pets · Sonic Blast (Bat): Cooldown increased to 60 seconds (was 30 seconds).

PREVIOUS30 secondsNERFED60 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Cooldown increased to 60 seconds (was 30 seconds).

Pets · Sonic Blast (Bat): Cooldown increased to 60 seconds (was 30 seconds).

RemovedShaman · Elemental

Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.

Your Clearcasting from the Elemental Focus talent will no longer have a way to be spent on the same Fire Nova that activates it.

NewPriest · Shadow

New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.

New talent (Row 4): Dark Inspiration – Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party’s Spirit by 3/6/9/12/15% for 10 seconds.

RemovedShaman · Elemental

Call of Thunder: Talent removed.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Call of Thunder: Talent removed.

Call of Thunder: Talent removed.

NewMage · Frost

New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.

Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.

New spell Frost Blast. 1.5 second cast. Deals low frost damage. Slows/chills. Benefits from talents that benefit Frostbolt.

NerfsHunter

Pets · Mine! (Bird of Prey): Duration reduced to 3 seconds (was 4 seconds).

PREVIOUS4 secondsNERFED3 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Duration reduced to 3 seconds (was 4 seconds).

Pets · Mine! (Bird of Prey): Duration reduced to 3 seconds (was 4 seconds).

NerfsHunter

Pets · Dismember (Crocolisk): Healing reduction reduced to 25% (was 50%).

PREVIOUS50%NERFED25%
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Healing reduction reduced to 25% (was 50%).

Pets · Dismember (Crocolisk): Healing reduction reduced to 25% (was 50%).

NerfsHunter

Pets · Dismember (Crocolisk): Cooldown increased to 15 seconds (was 6 seconds).

PREVIOUS6 secondsNERFED15 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Cooldown increased to 15 seconds (was 6 seconds).

Pets · Dismember (Crocolisk): Cooldown increased to 15 seconds (was 6 seconds).

NerfsHunter

Pets · Sonic Blast (Bat): Duration reduced to 20 seconds (was 30 seconds).

PREVIOUS30 secondsNERFED20 seconds
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Duration reduced to 20 seconds (was 30 seconds).

Pets · Sonic Blast (Bat): Duration reduced to 20 seconds (was 30 seconds).

NerfsHunter

Pets · Sonic Blast (Bat): Cast speed reduction reduced to 30% (was 60%).

PREVIOUS60%NERFED30%
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Cast speed reduction reduced to 30% (was 60%).

Pets · Sonic Blast (Bat): Cast speed reduction reduced to 30% (was 60%).

NerfsMage · Frost

Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).

PREVIOUS300%NERFED200%
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).

Ice Lance damage against Frozen targets changed to a 200% increase (Was 300%).

Official sources

  • Kaivax · Published 2026-10-16 · observed revision 1