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WORLD OF WARCRAFT · FOREVER

Beta development notes · 2026-10-08

· Source publication date · Beta

Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.

NerfsPriest · Discipline

Adjusted Penance mana costs so that it has a consistent advantage in mana efficiency over the Heal/Greater Heal family of spells. Rank 1 mana cost was increased by 50%.

Source · 1
ChangesDruid

The effects that override shapeshifting now more closely resemble Classic wow.

Source · 1
ChangesWarlock

A Warlock’s current pet will now be stunned while summoning a new pet.

Source · 1
ChangesHunter · Survival

Entrapment now correctly has diminishing returns.

Source · 1
ChangesDruid · Feral

Thick Hide: This talent is now properly implemented in code, rather than script, resolving some bugs with equipping gear while shapeshifted not triggering it.

Source · 1
ChangesMage

Fireball: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

Source · 1
ChangesShaman

The Eye of the Tempest for “Heed My Call” is now multi-drop.

Source · 1
ChangesPriest

Smite: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.

Source · 1
BugfixHunter

Fixed a bug causing Hunter pets to gain health repeatedly when low health.

Source · 1
BugfixPriest · Discipline

Reduced Penance spell damage and healing to resolve a bug where it was being treated like a 3-second channel instead of a 2 -second channel.

Source · 1
BugfixWarrior · Protection

Fixed an issue causing Last Stand to not grant the correct amount of health to the player on activation.

Source · 1
ChangesMage

Frostbolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

Source · 1
BugfixDruid

Fixed an issue where Cat Form was reducing your maximum health.

Source · 1
ChangesShaman

The various creatures needed for the quest “Storm, Earth, and Fire” respawn more quickly, creatures drop their twisted totems more often, Maraudine Scouts now drop Twisted Air Totems, Ongeku can now drop a Twisted Earth Totem, Murdaloc can now drop a Twisted Fire Totem. The Twisted Fire Totem can now additionally be obtained via Dustbelcher ogres across the Badlands. Larger encampents like Dustbelch Grotto will respawn more quickly, but smaller ones will not.

Source · 1
ChangesDruid · Feral

Predatory Instincts: This talent has been renamed “Natural Instinct” and now also increases spell healing by 12/25% of Intellect.

Source · 1
BugfixWarrior

Fixed an issue where the Mausoleum Trigger for the quest “Ulag the Cleaver” would take a long time to reactivate.

Source · 1
NerfsHunter · Survival

Improved Wing Clip now has the correct chance to activate and reduced chance to activate if using ranks substantially below your current level.

Source · 1
ChangesShaman

Lightning Bolt: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

Source · 1
ChangesShaman · Restoration

Mana Tide Totem will once again display its visual when pulsing.

Source · 1
ChangesHunter · Survival

Entrapment now correctly only activates on Frost Trap’s initial activation, not periodically.

Source · 1
BugfixWarrior · Arms

Fixed a bug where Deep Wounds was scaling with attack power for your Offhand weapon.

Source · 1
NerfsDruid

The base damage of Thorns has been returned to the Vanilla WoW values and the spell power ratio has been reduced to 6% (was 13.3%).

PREVIOUS13.3%NERFED6%
Source · 1
BugfixDruid

Fixed a bug where Druids couldn’t use Mana Potions while in Bear/Dire Bear/Cat Form.

Source · 1
ChangesShaman · Restoration

Water Shield no longer says it has a 15 second cooldown (it didn’t have one).

Source · 1
BugfixPaladin · Protection

Fixed an issue where Seal of Fury was granting Mana back to the Paladin even if the Improved Seal of Fury talent was not active.

Source · 1
ChangesPriest

Lesser Heal and Heal: The base points of ranks 1-3 of Lesser Heal and ranks 1-2 of Heal have been adjusted to make the growth rate of this family of spells up to Heal Rank 3 more consistent, and new ranks always an upgrade.

Source · 1
ChangesShaman · Restoration

Water Shield now accurately displays the mana restored in the buff tooltip.

Source · 1
BugfixMage

Fixed an issue where Impact could proc off of Flamestrike’s periodic damage.

Source · 1
ChangesHunter · Survival

Expose Prey now lasts 10 sec (was 5).

Source · 1
BuffsPriest · Discipline

Healing done by Penance has been increased on Penance ranks 2 and 4.

Source · 1
BuffsDruid

Bear Form and Dire Bear Form: Threat bonus increased to 50% from 30%.

Source · 1
ChangesShaman

Flametongue Totem will now correctly use the target’s attack speed if they are Shapeshifted, instead of using the speed of their equipped weapon.

Source · 1
BugfixPaladin

Fixed an issue with Retribution Aura that caused it to use the target being struck’s spell power instead of the casting Paladin’s spell power.

Source · 1
BuffsHunter · Beast Mastery

Unleashed Fury now correctly increases your pet’s damage.

Source · 1
ChangesHunter

Disengage: Threat reduction was intended to be doubled but was missed. Now implemented.

Source · 1
BugfixWarrior

Demoralizing Shout: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.

Source · 1
ChangesPaladin · Protection

Improved Seal of Fury and Shield Specialization no longer generate threat when restoring Mana.

Source · 1
ChangesWarlock

Shadow Bolt: The base points and points per level of ranks 1-4 of this spell have been adjusted to make the growth rate of ranks 1-5 more consistent, and new ranks always an upgrade.

Source · 1
BugfixDruid

Demoralizing Roar: Fixed an issue where it generated no threat. Now puts some threat on all affected targets.

Source · 1
ChangesDruid · Feral

Shifting Power can no longer be used while already at Full Energy.

Source · 1
ChangesWarrior · Arms

Deep Wounds is once again a required talent to reach Impale.

Source · 1
ChangesPaladin · Protection

Reckoning: Now has a 1.5 second cooldown on how often it can be triggered.

Source · 1
ChangesMage

Arcane Missiles: The base points and points per level of ranks 1-3 of this spell have been adjusted to make the growth rate of ranks 1-4 more consistent, and new ranks always an upgrade.

Source · 1
ChangesHunter · Marksmanship

Improved Concussive Shot now has the correct chance to activate.

Source · 1
ChangesWarlock · Demonology

Demonic Brand bonus pet damage now only does high threat when it deals Shadow damage.

Source · 1
ChangesDruid

Wrath: The base points and points per level of ranks 1-5 of this spell have been adjusted to make the growth rate of ranks 1-6 more consistent, and new ranks always an upgrade.

Source · 1
BuffsDruid

Additional Rage generated from landing Critical Strikes increased to 100% increased Rage (Was 75%).

Source · 1
ChangesShaman · Elemental

Elemental Focus is no longer activated and immediately consumed when using Fire Nova.

Source · 1
NerfsPaladin

The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).

PREVIOUS13.3%NERFED6%
Source · 1
Compare stored versions

Corrections revise this event. Later gameplay reversals appear as separate dated events.

The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).

The base damage of Retribution Aura has been returned to the Vanilla WoW values (about a 33% reduction) and the spell power ratio has been reduced to 6% (was 13.3%).

Official sources

  • Kaivax · Published 2026-10-08 · observed revision 1